[CS:GO] Zombie Plague Mod
-Version: 4.2.2 Stable (Oct 30, 2015) * Recode repeating timer -Version: 4.2.0 Stable (Oct 29, 2015) * Added 4 zombie classes (all ported from CSO2) (Big thanks to panfpanf) * Added 3 gamemode (Multi, Normal, Half-to-Half) * VIP module * Added molotov and hegrenade fireing * Added #define Modules * New sounds of zombie (footsteps, infection, knife) * Nighvision for Zombie, Flashlight for Human * Fix timers (Now work good, do not call 2 times) * Remove cvars, all setting now inside .sp * Added new natives and new .inc * Fix sound channels, know do not interrupt each other * Fix server_casual.....cfg * Minor changes (Bug fixes) * Added trains for hegrenade -Version: 4.1.1 Stable (Oct 20, 2015) * Added cvar first zombie health -Version: 4.1.0 Stable (Oct 20, 2015) * Added ExtraItems support * Added support ze_ maps, all zombie go to respawn * Added natives, forwards * Added include zombieplague.inc in folder -Version: 4.0.3 Stable (Oct 19, 2015) * Fix bug model (return to old zombie models) * Death message in the top * Added frags, death for infectors, victims -Version: 4.0.2 Stable (Oct 18, 2015) * Added zombie player models from CSO2 -Version: 4.0.1 Stable (Oct 17, 2015) * Add killtimer for main task * If you alone on server, mod don't started -Version: 4.0.0 Stable (Oct 17, 2015) * Recoded buyammo1, buyammo2, now add exatly classic amount of ammo for weapons * Added zombie model claws (from CSO2) * Added cvars (zp_settings.txt into [../addons/sourcemod/data]) * Minor changes to the code and other fixes * Added block fog and lighing for zm_ ze_ maps (dark maps) * Recode zombieme system * Remove human, zombie hands skin (they was bugged) * Added capital letters for WeaponMode menu * Added sound for ammo buying and armor buying (ported from CS 1.6) * Change human models to standart, remove skin hands * Optimized keyvalues * Recoded custom lighings * Add new macros _MENU_ON_COMMAND, see in .sp -Version: 3.2.1 Beta (Oct 10, 2015) * Bug fix for server which used more 32 slots -Version: 3.2.0 Beta (Oct 10, 2015) * Added macros: HUMAN_DEFAULT_SPEED, ZOMBIE_DEFAULT_SPEED, ZOMBIE_MADNEES_SPEED * Added support of online players limit, and level to buy weapons, see zp_buymenu.txt -Version: 3.1.5 Beta (Oct 9, 2015) * Added fog and light * Added WeaponMode (like Extra Items) * WeaponMode support 29 classic weapon * Added buyammo1 and buyammo2 commands to buy ammo * Removing classic buyzones and money * Minor changes in code * Added full buymenu (Stable Version ported from CS 1.6) * Added tranlation file * Added sound for fear atmosphere :) * Ammopack returned to first zombies who bought items before zp round -Version: 2.0.0 Beta (Oct 7, 2015) * Added macros _BLOCK_FLASHBANG, which block buying flashbang * Added Pre ALpha Buysystem (Press F to open) * Added Ammopacks with saving in keyvalue (only for steam clients) * Added Level System * Fix errors in TakeDamage * Fix hands skins * Added Lvl Hud Bars for human * Added DataBase settings (Do dont change) * Fix HookEvent like round_start -> round_prestart * Big fix with all timers, now work better -> I added Handles * Spawn Messages with info * Minor changes in cycles * All information will be show in HintChatBoxes * Add new sounds -Version: 1.3.0 Alpha (Oct 5, 2015) * Added zombie sound countdown * Bug Fix with updating claws in round start -Version: 1.2.5 Alpha (Oct 4, 2015) * Added macros _SPAWN, which enable zombie respawn after death during round * Added macros _UNLIMITED_AMMO, which enable unlimited ammo for players * Rewrite [Zombie Respawn] function * Optimization * Added round start sound , zombie win and human win sound, comeback sound. * Added CS:GO Bots support * Update Claws bug fix * Rewrite Sound Precache part * Minor changes to the code and other fixes * Change sound to other from CSO * Add removing hostage and bomb events, therefore you can used this mod on original cs go maps -Version: 1.0.0 Pre-Alpha (Oct 3, 2015) * Public release.
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